TUTORIAL 01- SIMPLE GRAPHIC
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LEVEL 01- ANIMATION CONTROLS , STATUS AREA , NAVIGATION CONTROLS

ANIMATION CONTROLS         

            In addition to the world of space, there exists a world of time. This is the place of animation, where things move and characters are brought to life.

Keyframe Animation

                     There are many ways to create animation in 3D Studio MAX. One of the most basic is using a process called keyframe animation. In the early days of hand-drawn animation , a master animator would draw the character in the important or key poses, and then junior animators would draw the frames in between. 3DS MAX operates on much the same system.

To animate an object in 3DS MAX, you simply select the object and turn on the Animate button.

You advance in time, using the time slider to move to any frame you want. Then the object is moved, rotated, or scaled: this is called a transform. 3D Studio MAX proceeds to figure out the in-between frame positions, rotations, and scales.

 

 

STATUS BAR


                    

Status Line and Prompt Line

The Status and Prompt areas provide valuable clues about what's happening underneath the covers. This is where 3D Studio MAX talks to you. The status line gives you pertinent information regarding your selection, and the prompt line tells you what the active command expects you to do next. The status line also displays tooltips as your cursor passes over buttons and commands.

 

NAVIGATION CONTROLS

       In the lower right of the interface are the viewport navigation controls. These change depending on the type of viewport that is active. For example, a Camera viewport displays different navigation buttons than a Perspective viewport.

     These are the controls to pan and zoom or orbit the viewport. You can also use the middle mouse button, with CTRL, SHIFT, and ALT key combinations, to achieve the same results.         

 

 

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